package com.zhilingshenghuo.app.zhly.socket.event;

public class PlayerSuccessEvent {

    private boolean isSuccess;

    public PlayerSuccessEvent(boolean isSuccess) {
        this.isSuccess = isSuccess;
    }

    public boolean isSuccess() {
        return isSuccess;
    }

    public void setSuccess(boolean success) {
        isSuccess = success;
    }
}
